Nomads of Catan
The nomads of Catan is a rework of the whole game. Instead of settling down, the game mechanics require the player to wander around the game-board. Staying in one places is rarely if ever a good plan. The resource cards and dices are the only things used from the original Catan, everything else is unique to the nomad game. There is a pentagon in the center of the map. Around that, two types or irregular shaped hexes form concentric circles of fields. Each player represent a nomad group. Trades can be made similarly to known, however the trade partner must be reached by a messenger, or one from each of the participants must have a group of theirs at the same spot.
Coins
This needs a bag of small coins. This addition to the game is fairly simple and flexible. Coin is obtained when a village is built next to a non-rewarding sea or desert hex - any hex, which does not provide resources in any form. The coins are given depending on the number of these non-rewarding hexes around, each of them worth 2 coins. The players can keep them as resource, but they are not counted for the thief and redeemable anytime while the given player can use the owned goods. On one coin 1 simple resource card can be bought, meanwhile the product cards (from Knights and Towns expansion pack) are 2 coins each.
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Obtain Non-rewarding hex: +2 coin Use Resource Card: 1 coin Product Card: 2 coin |
Fishing
Fishing is again, a small expansion. It adds lakes into the lands and fishing sites to the shores. On these locations, fish can be obtained the same way as resource cards. When paired with [Coins], fishes can be sold on the market when catch for the price of a fresh fish, or later on, but on a lower price - as not fresh fish.
(The market is nothing special, it means the bank.)
(The market is nothing special, it means the bank.)
Dynamic Rules
This is one of the most interesting additions to the Catan gameplay. There are plenty of interesting game rules, which are inactive when the game starts. By the time, a number of rules can be activated replacing an active, creating an ever-changing situation for the participants.